Visual Computing Market - Increasing Focus On Gaming Graphics Card To Increase The Accuracy Level Of Games Accelerate The Growth
Computers
are being increasingly used to process digital images, video and
visual reproduction. Visual computing means the ability to transform
information into images and to gain information from images. The
visual data can be block diagrams, simple icons 3-D scenes, photo,
and video. These are used to describe either computer environment or
application with huge or numerical data files like video sequences,
3-D scenes and images. Visual computing finds application in
graphics, visualization, animation technology, video processing and
image, multimedia communication and interaction among others.
Cyber
world, visual computing is helping to transform the data to visual to
facilitate better and effective more easy processes to gain from the
data it contains .increasing demand for simulation products and
virtual reality is expected to create a large market potential for
visual computing market. Moreover, increasing focus on gaming
graphics card to increase the accuracy level of games is also
predicted to accelerate the demand of gaming industries. This in turn
is acting as a driving factor in the growth of visual computing
market in the coming years. The visual computing market is expected
to grow at a steady rate during the forecast period from 2016 to
2024.
In
order to provide detailed analysis of the market, the visual
computing market is segmented on the basis of component, display, end
use industry, and geography. On the basis of component, market is
bifurcated into hardware and software. On the basis of display,
market is further fragmented into monitors, whiteboards and others.
Increasing demand of white boards as a result of increasing
engagement in collaborative production, boost communication and
greater range of data share and connectivity and mobile connectivity
is acting as a driving factor in the growth of visual computing
market. On the basis of end use industry, market can be classified
into gaming, entertainment and media management information systems
.On the other hand, information regarding current market synopsis and
future trend in respect of all the above mentioned segments across
various regions including Europe, North America, Asia Pacifica,
Middle-East and Africa (MEA) and Latin America is also provided in
this report.
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One
of the important factors restraining the visual market is high
establishment and manufacturing cost followed by sensitivity to
lighting conditions.
Geographically,
the visual computing market is majorly driven by North America. In
2015, North America held the largest market share in terms of
revenue. High internet penetration and cloud based services is mainly
driving the North America visual computing market. In addition,
increasing focus on research and development activities by key
players operating in visual computing market is also acting as a
driving factor in the growth of this market. In terms of revenue, the
visual computing market of North America is followed by Europe. Asia
Pacific is predicted to witness the most promising market in the
coming years, owing to increasing internet penetration followed by
growing demand for high definition gaming consoles. NVidia Corp.
(U.S), one of the leading player in this market is heavily invested
in visual computing and virtual reality. The market of visual
computing is consolidated in nature with few companies holding
majority of the market share. In 2015, NVidia corp. (USA) and Intel
Corp (USA) held more than 50 percent market share of visual computing
markets. Growing need for datacenter infrastructure, and HUD for
automotive sector followed by increasing investment in virtual
reality, visual computing for autonomous vehicles serves as
opportunity for visual computing market.
Market
Insight can be Viewed @
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The
key companies operating in the visual computing market are Intel Co
(U.S.), AMD Inc. (U.S.), ARM Holding Plc. (U.K), Imagination
Technologies Group Plc. (U.K.),Marvell Technology Group Limited
(Bermuda) , Bio digital Inc.(U.S.), Cubix Corporation(U.S.),
Softkinetic.(Belgium) and NVidia Corp.(U.S) among others.
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