Virtual Reality Headset Market Driven By Rising Demand for High Quality and Effective Picture
Virtual
Reality Headset Market: Overview
Virtual
reality (VR) headset is a device used to deliver virtual reality
experience for three dimensional (3D) simulations, computer games,
and other applications such as movies, play stations, etc. VR headset
consists of an Organic Light-Emitting Diode (OLED) or Liquid Crystal
Display (LCD) screen, and head motion tracking sensor to provide
effective 3D picture. This sensor tracks the head motion and provides
3D image with up to 360 degree field of view as per head movement.
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VR
headset are increasingly used in the development of training methods,
engineering design process, business environments, and audience
engagement such as VR gaming, sports, and events. Furthermore, VR
headsets are widely used in medical sector to train students for
surgery, and other operations. In addition, with improving
technology, VR headset with eye tracking, and motion tracking are in
development to increase the user virtual reality experience. Oculus
VR, LLC introduced a VR headset named “Oculus Touch” to track
hand motions. Likewise, Fove, Inc. has introduced eye tracking
feature in its new model named “Fove Dlodlo VR”.
Virtual
Reality Headset Market: Growth Drivers and Restraints
Virtual
reality is an emerging technology and is expected to have high demand
in various applications. The rising demand for high quality and
effective picture has led to the developments in virtual reality
technology. Furthermore, adoption of VR headset technology is high in
military and law enforcement, advertising, automotive industry. In
addition, growing smart phone adoption around the globe, and
increasing technology awareness is expected to drive the VR headset
market.
However,
the quality of visual effects delivered by VR headset is a major
concern. If VR system is too sluggish to react with head movement, it
causes concussion to user. In addition, VR headset are capable of
stretching single display across a wide field of view causing
magnification defect in display quality. Furthermore, the VR headset
devices are expensive and time consuming to develop. All these
factors are expected to restrain the growth of VR headset market
during forecast period.
The
growing smart phone penetration, and developments in 3D technology
are expected to provide opportunities for VR headset market. In
military sector, the U.K. government incorporated VR headset in its
training of trauma medics for battle. Similarly, in healthcare,
psychiatrists at University of Louisville are using VR headsets in
cognitive behavior therapy to treat patients. National Aeronautics
and Space Administration (NASA) uses VR to improve the mental health
of astronauts for longer term missions. NASA using VR technology is
providing virtual space station for interactive behavioral health
training and treatment programs.
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Virtual
Reality Headset Market: Segmentation
VR
headset market is segmented by end device, application, and
geography. By device, VR headset market is segmented into low-end
device, mid-range device, and high-end device. Based on the
applications, VR headset marke is segmented into military, education,
entertainment and media, sports, and telecommunications.
On
the basis of region, VR headset market is divided into North America,
Europe, Asia Pacific, Latin America, and Middle East and Africa.
North America has seen increased demand for VR headset due to
technology penetration and increasing investments in the
technologies. In addition, North America, and Europe market are
witnessing increased integration of smart devices such as VR headset
in various applications such as films, military, education to develop
and improve visual experience. Asia Pacific and Middle East and
Africa are expected to see large scale adoption of VR headsets due to
increasing technological advancements, and awareness.
Virtual
Reality Headset Market: Key Players
The
growing demand for VR products has led many manufacturers to
introduce their products in the market. The major companies in VR
headset market include Google, Inc., HTC Corporation, Oculus VR, LLC,
Sony Corporation, Samsung Electronics Limited, Microsoft Corporation,
Razer, Inc., Fove, Inc., Carl Zeiss AG, LG Electronics, Proteus VR
Labs Limited, Sulon Technologies, Inc., Merge Labs, Inc., and Avegant
Corporation.
The
research report presents a comprehensive assessment of the market and
contains thoughtful insights, facts, historical data, and
statistically supported and industry-validated market data. It also
contains projections using a suitable set of assumptions and
methodologies. The research report provides analysis and information
according to categories such as market segments, geographies, types
and applications.
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